【C】C语言实现飞翔的小鸟小游戏
参考视频https://www.bilibili.com/video/BV1Xo4y1R7hs 缺陷:撞柱子功能暂未实现
//飞翔的小鸟
#include<stdio.h>//C语言标准头文件
#include<graphics.h>//图形库头文件
#include<conio.h>//按键处理
#include<time.h>//随机函数
#include<mmstream.h>//多媒体库
#pragma comment(lib,"winmm.lib")
/********************************************
数据设计
*********************************************/
IMAGE background;
IMAGE bigBird[2]; //bigBird[0] bigBird[1]
IMAGE endImg[2];
IMAGE up[2];
IMAGE down[2];
HWND hwnd;//句柄-表示的是窗口的意思
//结构体
struct bird
{
int x;//鸟的x和y坐标
int y;
int speed; //鸟的速度
};
//鸟的属性
struct bird myBird = { 124,304,100 };
//加载资源:把图片和变量名绑定在一起
void loadResource()
{
//先加载掩码如 再加载背景图
loadimage(&background, "./images/background.bmp");
loadimage(&bigBird[0], "./images/birdy.bmp",48,48);
loadimage(&bigBird[1], "./images/bird.bmp",48,48);
loadimage(&endImg[0], "./images/endy.bmp");
loadimage(&endImg[1], "./images/end.bmp");
loadimage(&down[0], "./images/downy.bmp");
loadimage(&down[1], "./images/down.bmp");
loadimage(&up[0], "./images/upy.bmp");
loadimage(&up[1], "./images/up.bmp");
}
/********************************************
鸟的模块
1.绘制鸟的过程
2.按键操作控制鸟的过程
3.音乐部分---多线程知识
要开辟一个线程来播放音乐,要不他会影响背景的效果
*********************************************/
//绘制鸟的过程
void drawBigbird(int x ,int y)
{
//贴图(掩码图)
putimage(x, y, &bigBird[0], SRCAND);
putimage(x, y, &bigBird[1], SRCPAINT);
}
//线程处理函数---》C语言中函数指针
DWORD WINAPI playMusic(LPVOID pVoid)
{
mciSendString("open jump.mp3", 0, 0, 0);
mciSendString("play jump.mp3 wait", 0, 0, 0);
mciSendString("clos jump.mp3", 0, 0, 0);
return 0;
}
/********************************************
柱子部分
1.画柱子
2.初始化柱子
3.移动柱子
*********************************************/
struct pillar
{
//上面柱子的属性
int x ;
int y ;
int h ;
//根据上面柱子的属性能够退出下面柱子的属性
//Height - h
};
struct pillar zhuzi[3];
//初始化柱子
void initPillar(struct pillar zhuzi[], int i)
{
zhuzi[i].h = rand() % 100 + 160;
zhuzi[i].y = 0;
zhuzi[i].x = 288;
}
//画柱子
void drawPillar(struct pillar zhuzi)
{
//上面的柱子
putimage(zhuzi.x, 0, 52, zhuzi.h,&down[0],0,320 - zhuzi.h,SRCAND);
putimage(zhuzi.x, 0, 52, zhuzi.h, &down[1], 0, 320 - zhuzi.h, SRCPAINT);
//下面的柱子
putimage(zhuzi.x, 512-(320-zhuzi.h), 52, 320-zhuzi.h, &up[0], 0,0, SRCAND);
putimage(zhuzi.x, 512 - (320 - zhuzi.h), 52, 320 - zhuzi.h, &up[1], 0, 0, SRCPAINT);
}
/********************************************
通用性技术:
1.并发编程
2.网络编程
3.数据库编程
*********************************************/
//按键交互
void keyDown()
{
char userKey = '\0';
userKey = _getch();
//暂停功能
if (userKey == ' ')
{
while (_getch() != ' ');
}
switch (userKey)
{
case 'w':
case 'W':
case 72:
myBird.y -= myBird.speed;
CreateThread(NULL,NULL, playMusic, NULL, NULL, NULL);
break;
default:
break;
}
}
//碰地板和上边界处理
int hitFloor()
{
if (myBird.y <= 0 || myBird.y >= (512 - 48))
{
return 1;
}
return 0;
}
//结束动画
void gameOverAction()
{
int x = 60;
int y = 608;
while (y >= 240)
{
putimage(0, 0, &background);
putimage(x, y, &endImg[0], SRCAND);
putimage(x, y, &endImg[1], SRCPAINT);
y -= 50;
Sleep(50);
}
MessageBox(hwnd,"GameOver You Die!","提示",MB_OK);
}
/********************************************
入口函数
*********************************************/
int main(void)
{
srand((unsigned int)time(NULL));
//加载资源
loadResource();
//创建图形窗口
initgraph(288, 608);
//柱子
for (int i = 0; i < 3; i++)
{
initPillar(zhuzi, i);
zhuzi[i].x = 288 + i * 150;
}
while (1)
{
putimage(0, 0, &background);
//加载图片
drawBigbird(myBird.x, myBird.y);
for (int i = 0; i < 3; i++)
{
zhuzi[i].x -= 10;
if(zhuzi[i].x < (-52 - 150))
{
initPillar(zhuzi, i);
}
}
for (int i = 0; i < 3; i++)
{
drawPillar(zhuzi[i]);
}
if (hitFloor())
{
gameOverAction();
break;
}
//鸟的自由落体
myBird.y += 10;
//只有按键处理,没有按键不处理
if (_kbhit())
{
keyDown();
}
//延时处理
Sleep(50);
}
_getch();//等待用户按键-防止闪屏
//关闭窗口
closegraph();
return 0;
}