【C】C语言实现飞翔的小鸟小游戏

8

参考视频https://www.bilibili.com/video/BV1Xo4y1R7hs 缺陷:撞柱子功能暂未实现

//飞翔的小鸟
#include<stdio.h>//C语言标准头文件
#include<graphics.h>//图形库头文件
#include<conio.h>//按键处理
#include<time.h>//随机函数
#include<mmstream.h>//多媒体库
#pragma comment(lib,"winmm.lib")
/********************************************
                    数据设计
*********************************************/
IMAGE background;
IMAGE bigBird[2]; //bigBird[0] bigBird[1]
IMAGE endImg[2];
IMAGE up[2];
IMAGE down[2];
HWND hwnd;//句柄-表示的是窗口的意思
//结构体
struct bird
{
    int x;//鸟的x和y坐标
    int y;
    int speed; //鸟的速度
};
//鸟的属性
struct bird myBird = { 124,304,100 };
//加载资源:把图片和变量名绑定在一起
void loadResource()
{
    //先加载掩码如 再加载背景图
    loadimage(&background, "./images/background.bmp");
    loadimage(&bigBird[0], "./images/birdy.bmp",48,48);
    loadimage(&bigBird[1], "./images/bird.bmp",48,48);
    loadimage(&endImg[0], "./images/endy.bmp");
    loadimage(&endImg[1], "./images/end.bmp");

    loadimage(&down[0], "./images/downy.bmp");
    loadimage(&down[1], "./images/down.bmp");

    loadimage(&up[0], "./images/upy.bmp");
    loadimage(&up[1], "./images/up.bmp");
}
/********************************************
                    鸟的模块
                    1.绘制鸟的过程
                    2.按键操作控制鸟的过程
                    3.音乐部分---多线程知识
                    要开辟一个线程来播放音乐,要不他会影响背景的效果
*********************************************/
//绘制鸟的过程
void drawBigbird(int x ,int y)
{
    //贴图(掩码图)
    putimage(x, y, &bigBird[0], SRCAND);
    putimage(x, y, &bigBird[1], SRCPAINT);
}
//线程处理函数---》C语言中函数指针
DWORD WINAPI playMusic(LPVOID pVoid)
{
    mciSendString("open jump.mp3", 0, 0, 0);
    mciSendString("play jump.mp3 wait", 0, 0, 0);
    mciSendString("clos jump.mp3", 0, 0, 0);
    return 0;
}
/********************************************
                柱子部分
                1.画柱子
                2.初始化柱子
                3.移动柱子
*********************************************/
struct pillar
{   
    //上面柱子的属性
    int x ;
    int y ;
    int h ;
    //根据上面柱子的属性能够退出下面柱子的属性
    //Height - h
};
struct pillar zhuzi[3];
//初始化柱子
void initPillar(struct pillar zhuzi[], int i)
{
    zhuzi[i].h = rand() % 100 + 160;
    zhuzi[i].y = 0;
    zhuzi[i].x = 288; 
}
//画柱子
void drawPillar(struct pillar zhuzi)
{
    //上面的柱子
    putimage(zhuzi.x, 0, 52, zhuzi.h,&down[0],0,320 - zhuzi.h,SRCAND);
    putimage(zhuzi.x, 0, 52, zhuzi.h, &down[1], 0, 320 - zhuzi.h, SRCPAINT);
    //下面的柱子
    putimage(zhuzi.x, 512-(320-zhuzi.h), 52, 320-zhuzi.h, &up[0], 0,0, SRCAND);
    putimage(zhuzi.x, 512 - (320 - zhuzi.h), 52, 320 - zhuzi.h, &up[1], 0, 0, SRCPAINT);

}
/********************************************
            通用性技术:
            1.并发编程
            2.网络编程
            3.数据库编程
*********************************************/
//按键交互
void keyDown()
{
    char userKey = '\0';
    userKey = _getch();
    //暂停功能
    if (userKey == ' ')
    {
        while (_getch() != ' ');
    }
    switch (userKey)
    {
    case 'w':
    case 'W':
    case 72:
        myBird.y -= myBird.speed;
        CreateThread(NULL,NULL, playMusic, NULL, NULL, NULL);
        break;
    default:
        break;
    }
}
//碰地板和上边界处理
int hitFloor()
{
    if (myBird.y <= 0 || myBird.y >= (512 - 48))
    {
        return 1;
    }
    return 0;
}
//结束动画
void gameOverAction()
{
    int  x = 60;
    int y = 608;
    while (y >= 240)
    {
        putimage(0, 0, &background);
        putimage(x, y, &endImg[0], SRCAND);
        putimage(x, y, &endImg[1], SRCPAINT);
        y -= 50;
        Sleep(50);
    }
    MessageBox(hwnd,"GameOver You Die!","提示",MB_OK);
}
/********************************************
                    入口函数
*********************************************/
int main(void)
{   
    srand((unsigned int)time(NULL));
    //加载资源
    loadResource();
    //创建图形窗口
    initgraph(288, 608);
    //柱子
    for (int i = 0; i < 3; i++)
    {
        initPillar(zhuzi, i);
        zhuzi[i].x = 288 + i * 150;
    }
    while (1)
    {
        putimage(0, 0, &background);
        //加载图片
        drawBigbird(myBird.x, myBird.y);
        for (int i = 0; i < 3; i++)
        {
            zhuzi[i].x -= 10;
            if(zhuzi[i].x < (-52 - 150))
            {
                initPillar(zhuzi, i);
            }
        }
        for (int i = 0; i < 3; i++)
        {
            drawPillar(zhuzi[i]);
        }
        if (hitFloor())
        {
            gameOverAction();
            break;
        }
        //鸟的自由落体
        myBird.y += 10;
        //只有按键处理,没有按键不处理
        if (_kbhit())
        {
            keyDown();
        }
        //延时处理
        Sleep(50);
    }
    _getch();//等待用户按键-防止闪屏
    //关闭窗口
    closegraph();
    return 0;
}